Talk:Ideas for the Game (Fan Made)/@comment-5760872-20130707135014

3rd Bonus weapon's name idea: Illumis Lunata

Class Idea:

Ether Mage

Starting skill: '''Bubble Bastion. A move that causes 2-5 magical bubbles to damage a single target. (Can be upgraded to deal AoE damage or chance to stun or increase the likelyhood of 5 and 4 bubbles.)'''

2nd skill: '''Riftwave. A move that causes any enemies in a line in front of the caster to be stunned in a (really cool color scheme) crack. Anything that walks into the crack could be trapped too, might deal continual damage yadda yadda moving on.)'''

3rd Skill: '''Dimensional Tether. Move that makes you slightly transparent, and employs one of these random positive effects that last from 2-8 seconds. (+10 HP regen, +25% chance to dodge damage, +45% damage deal.) and one of these negative effects will last as long as their positive counterpart''' (-10 Defense, -5% Crit rate, -10% attack speed.)

Ending skill 1: Universe Storm. rain storm with Ether Mage color scheme that deals (20+ 1.7*character level) damage like Arrow Rain, however, can be upgraded to have a small chance to reduce an affected enemy's hit rate by 14%

Ending skill 2:Portal to Home. move that causes heroes in range of a summoned portal to have one of the positive "Dimensional Tether" effects. Can upgrade range, duration, strength of effects whatever, will also deal the negative effects to enemys in range.

Passive skills!

Ethreal Amplifyer: % chance that hero will fire 2 shots instead of just one. maximum of 16% chance.

Legendary Slayer: Increases damage done to Legendary targets (I.e. Elite Fighter, Shaman.) maximum of 8%.

Flow Like Water: (cannot be owned at the same time as "Burn Like Stars") Chance to have +3 Damage resist per times hit in melee. (can be upgraded to maximum of +10 resist and a 9.95% chance)

Burn Like Stars: (cannot be active at the same time as "Flow Like Water") Chance to deal extra "Revenge" damage equal to (10+ 2/enemy character level) damage per every time you are struck in melee, can be fully upgraded to a chance of 49.95%) (stackable up to 5 times .) (1 stack decays every 1.7 seconds.) (the percentage is so high because if it were too low the stacked Revenge's would decay too quickly and thus making the skill pointless.)