Talk:Ideas for the Game (Fan Made)/@comment-8706772-20130717213729

Ideas to improve beginner gameplay without making things too easy:

Purchased bonuses for normal mode: Could be duration based or even fight based (lasts x number of fights), which could help for bosses

Rental Store: Purchase gear for a week at 1% the original price. Gear displays a timer of when it will disappear and of couse cannot be sold.

Training mode: Bosses and monsters that help players learn different strategies. (rewards are minimal... maybe reasonable xp considering it's training)

-Kiting boss: a slow, but high hp boss with full immunities which is really easy to kite.

-Stunning/tripping boss: a cleric-based boss with high hp and high healing power that needs to be kept stunned.

-AoE monsters: a large swarm of monsters, each weak and low hp, but there are tons of them. Best killed with AoE

First time rewards for beating a boss: Apart from unlocking the next one, there should be some rewards for defeating each boss the first time... would really encourage people to move on and try each of them at least once.