Talk:Shaman/@comment-79.51.240.99-20130427114415

Its so a FRUSTRATING in a chasm lvl 70+ with capped (lvl and gear - Starfall helm, canticle+8, royal+8, trinityx2, Gilded greaves) Shaman stay tunes vs all enemies and die only because coming 3 archers that kill in 1 shoot all totems and you in another 3/4 shoot...

There are lots problem that Trinity developers have to solve for to making the Shaman a good class compared at Elite Fighter:

- Improve healing spell - DONT MAKE TOTEM SPAWN LOCATION RANDOM - Improve Totem range (A totem is good if it influence whole scenario...) - Improve (almost 5/6x!!!) Totem HP (how is possible that totem die with an arrow rain??? Or with 2 arrows from an hunter of the Chasm? Or with 3 hit from any another enemies?) - Improve Shaman damage (+25/35%) - REDESIGN FINALLY SKILL / IMPROVING DEFENSIVE SKILL (Shaman at lvl 41 with all possible best gear dont resist Vs top enemies) - Shaman is REALLY A CRAP Vs hunter, impossible to play Vs them... For a lots of problem (Totem die in 1/2 second vs arrows, Totem dont have enough range for limit hunters, Shaman dont have ebnough protection vs hunter, etc etc etc)

I am really sad because Shaman idea is a great idea!