Talk:Ideas for the Game (Fan Made)/@comment-5760872-20130825141557/@comment-5760872-20130825225307

I was going for an active counter, so that if you die, no XP is lost or gained, maybe even perfoming certain skill actions could raise xp, like reviving a hero would give the cleric that used revived a few extra xp.

This means If your entire team lost but you were able to beat a few monsters before hand, you'd still have a (somewhat mediocre) reward.